Fayoria › Guide › Worlds

The worlds of Fayoria

Fayoria is not one world but thirteen. You travel between them by ship across the star map. Each world opens at a higher level and has its own rules: a different way of hunting, its own combat rule, its own resource and a guardian you must defeat to fly on.

1. Fayoria

Land of mists and fairies · from level 1

Your home. Normal combat rules and (almost) honest quests.

2. Sylwen

Garden of Fairies · from level 6

A garden planet. It smells of honey and half the plants want to eat you.

3. Nyx

Misty Moon · from level 14

A silver moon where nobody sees further than three steps.

4. Kor

Rusty Planet · from level 25

A forge planet. Rivers of lava, iron rain and the best ore in the universe.

5. Aurel

Crystal Ring · from level 37

A ring of shining shards. Every blow comes back to you like an echo.

6. Vorr

Abyss · from level 52

The place where the stars end. Everything here is hungry.

7. Glacja

The Ice Throne · from level 68

Beyond the Abyss the stars froze. The ice remembers everyone who fell here.

8. Ambra

Amber Swamps · from level 84

Golden swamps where amber traps insects as big as horses. The air is poisonous.

9. Zefir

Planet of Storms · from level 98

The wind never dies down here and lightning strikes the same place until it works.

10. Tytania

World of Giants · from level 112

Everything here is ten times bigger. So should you be.

11. Chronos

Clock of the Universe · from level 126

A clockwork planet that keeps time for all worlds. Everything here happens too fast.

12. Eon

Heart of Chaos · from level 140

The place where everything began. And where everything will end.

13. Lumina

World After the End of the World · from level 155

After Eon there was supposed to be nothing. Yet beyond the silence a new light rises - waiting for whoever sees it first.

How hunting zones work

On every world you hunt in zones. After a number of kills the zone boss appears and you have limited time to beat it. Winning moves you to the next, harder zone with better rewards. Mercenaries fight for you even when you are not clicking, and when you return you collect the coins earned while you were away.

World guardians

A guardian is the strongest enemy of its world. Until you defeat it you cannot fly further. Some guardians have permanent traits - for example they revive once per fight or always strike first - so it pays to prepare your gear and pet for them.

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