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Lumina - World After the End of the World

World After the End of the World · world 13 of 13 · open from character level 155

After Eon there was supposed to be nothing. Yet beyond the silence a new light rises - waiting for whoever sees it first.

Combat rules

Radiance Light empowers magic (+20% damage) and critical hits wound 25% harder. This rule applies to every fight on this world: monsters, zone bosses, this world's dungeons and the guardian.

Hunting

Every 12 seconds the sun rises: for 3 seconds your blows are tripled.

Resource: Lumina Rays

Monsters and zone bosses on Lumina drop Lumina Rays. You will need this resource at the forge, in your cottage and when buying pets, and more of it drops at night.

Weather

This world more often gets: Sun. The weather changes every hour and gives bonuses, for example more coins or experience from hunting.

Guardian: The First Dawn

The First Dawn (level 178, fights like a paladin) guards the way to the next world. Permanent traits:

Monsters

While hunting you will meet, among others:

Tavern jobs

The innkeeper on this world offers jobs such as:

Dungeons of this world

Temple of Dawn (from level 155) - Built from light that did not exist yet. Priests pray to a sun that has yet to rise. More in Dungeons and bosses.

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