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Lumina - World After the End of the World
World After the End of the World · world 13 of 13 · open from character level 155
After Eon there was supposed to be nothing. Yet beyond the silence a new light rises - waiting for whoever sees it first.
Combat rules
Radiance Light empowers magic (+20% damage) and critical hits wound 25% harder. This rule applies to every fight on this world: monsters, zone bosses, this world's dungeons and the guardian.
Hunting
Every 12 seconds the sun rises: for 3 seconds your blows are tripled.
Resource: Lumina Rays
Monsters and zone bosses on Lumina drop Lumina Rays. You will need this resource at the forge, in your cottage and when buying pets, and more of it drops at night.
Weather
This world more often gets: Sun. The weather changes every hour and gives bonuses, for example more coins or experience from hunting.
Guardian: The First Dawn
The First Dawn (level 178, fights like a paladin) guards the way to the next world. Permanent traits:
- Stone skin - Takes 20% less damage.
- Rebirth - Once per fight, below 30% health, it recovers 35% health.
- Ambush - Always strikes first.
Monsters
While hunting you will meet, among others:
- Battle firefly
- Radiant golem
- Predatory aurora
- Nameless angel
- Glass stag
- Prism serpent
- Dawn guardian
- Spark of life
- Sun hound
- Clairvoyant owl
Tavern jobs
The innkeeper on this world offers jobs such as:
- A Ray over the Void
- A garden that is only just being born
- The Wingless Angel
- The First Sunrise
- The Stray Firefly
- Tomorrow's Crystal
- Song of Light
- Gate of Dawn
Dungeons of this world
Temple of Dawn (from level 155) - Built from light that did not exist yet. Priests pray to a sun that has yet to rise. More in Dungeons and bosses.
← Eon · all worlds
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